Showing posts with label Economics. Show all posts
Showing posts with label Economics. Show all posts
Tuesday, March 4, 2008
Where is the candle stick maker?
We have three more level 2s amongst us, all of Whithorn. Aelin has become a butcher, and Minuet and Yankie have taken up milling as a trade. With all our pig, wheat and corn farmers there are the makings of some fine trading combinations here! Particularly in Whithorn where there are butchers and bakers.
Friday, February 1, 2008
Pubs and Professions
In recent times quite a few of us have levelled up to level 2. This is our present list of tradespeople, grouped by town.
Wigtown
Lady Susan (Baker)
Drummore
Luthien Bedwyr(Baker)
Whithorn
Antek (Baker)
Dracmuller (Blacksmith)
Lady Robin (Weaver)
Ragehammer (Butcher)
Vermelaine (Carpenter)
Wognot (Miller)
While I'm at it, there are two pubs owned by MacTavishes
The Alba Arms (Muzz of Whithorn)
The World's End (Luthien Bedwyr of Drummore)
Wigtown
Lady Susan (Baker)
Drummore
Luthien Bedwyr(Baker)
Whithorn
Antek (Baker)
Dracmuller (Blacksmith)
Lady Robin (Weaver)
Ragehammer (Butcher)
Vermelaine (Carpenter)
Wognot (Miller)
While I'm at it, there are two pubs owned by MacTavishes
The Alba Arms (Muzz of Whithorn)
The World's End (Luthien Bedwyr of Drummore)
Wednesday, December 5, 2007
On patrol with the RSA
I write this from Wigtown, where I am spending a little time in a nice cool pub while 'on patrol' with the RSA. This is my third trip to or through Wigtown, and it sure seems to have changed. All the O'Broins seem to have gone to Ayr and thus the pubs are pretty quiet at the times I'm around. There seems to be a lot of HHWs on the market, but saw no meat. Vegies prices are higher than Whithorn's. Knives are available.
The pubs were particularly 'buggy' when I was there (I hate that), so again haven't caught up with kin. Was nice to share a drink with Malon's, albeit the evening was cut short by the bugs.
When things got underway a bit later I bumped into a bunch of roving McAles, heading from Kirk through to Largs (Ayr) to provide an escort back to Kirk for a clan matriarch. They reminded me of a troupe of travelling players. Quite a bit of savvy amongst all the play, their company was fairly intense, but welcoming. They were of the opinion that there were more englishers in Ayr than there were coming across the border from Cumberland.
Apart from that, the patrol has been fairly uneventful so far.
The pubs were particularly 'buggy' when I was there (I hate that), so again haven't caught up with kin. Was nice to share a drink with Malon's, albeit the evening was cut short by the bugs.
When things got underway a bit later I bumped into a bunch of roving McAles, heading from Kirk through to Largs (Ayr) to provide an escort back to Kirk for a clan matriarch. They reminded me of a troupe of travelling players. Quite a bit of savvy amongst all the play, their company was fairly intense, but welcoming. They were of the opinion that there were more englishers in Ayr than there were coming across the border from Cumberland.
Apart from that, the patrol has been fairly uneventful so far.
Sunday, December 2, 2007
Direct Action on Meat!
There is a Galloway wide shortage of meat due various reasons, some of them limited to specific towns, some of them county wide. Ayr will soon develop its own problems, if they aren't evident already.
In Whithorn, one of the problems are the market manipulations of other residents, forcing folk to beg for what should be theirs by right. Anyway, we are trying to see if we can pool together our clan resources to make sure that we, and other stubborn types like ourselves, get a fair go.
The Fraser Clan is, like us, composed of mainly level 1s and over represented in Whithorn. As such they are both on the 'outer' of the kingdom's elitist power structures, and victims of the meat shortage. As I like these Frasers, and as we share more common ties with them than any other clan, I have sought to get them involved in our cunning plan (Lady Gypsy Rose is their leader).
In Whithorn, one of the problems are the market manipulations of other residents, forcing folk to beg for what should be theirs by right. Anyway, we are trying to see if we can pool together our clan resources to make sure that we, and other stubborn types like ourselves, get a fair go.
The Fraser Clan is, like us, composed of mainly level 1s and over represented in Whithorn. As such they are both on the 'outer' of the kingdom's elitist power structures, and victims of the meat shortage. As I like these Frasers, and as we share more common ties with them than any other clan, I have sought to get them involved in our cunning plan (Lady Gypsy Rose is their leader).
Lady Gypsy,
I write concerning two things. Firstly, have you recently had approaches made to you, seeking to draw your clan into governmental political arena? I have, and rejected the proposal out of hand.
Secondly, you and your kin are no doubt as concerned about the meat situation in Whithorn as myself and mine. It is my assessment that things are worse for us at present due to market manipulations. For example, why is a butcher trawling the market for meat, if not to fulfill some private 'deal' he has made? All those who don't want to go cap in hand to the 'providers' have to take their chances on the open market, when the meat and HHW supply is being controlled ever more tightly.
Anyway, MacTavish have two butchers and a number of pigfarmers in town. We are about to set up an alternate supply chain to the present one. We don't wish to limit it to ourselves, but are a bit wary of just putting our goods on the market where the manipulators will likely get them.
As we hold yourself and your clan in high regard, we wonder if you would not mind working with us so that we can help build up your folk as well as ours. Once we start making inroads into the hold the manipulators have, I would like to see us try and open up the market to all.
I think both of our clans have a number of people who will soon reach level 2, so we can return a bit of civility to our town in near future... If you think we can work together on this, let me know.
Dracmuller MacTavish
Labels:
Economics,
Fraser,
Letters and Correspondence
Saturday, November 10, 2007
Town and County Economics (long post)
I borrowed the following from this post in archive forums. Although long, it gives and idea of how things work economically in our towns and county. Some of you might find it interesting.
hypno wrote:
First we have no road with any other counties (so no export money)
How the county makes money,
from the selling of animal to the rancher (malus the fodder needed to breed it). -From Gold mine that makes dirrectly money to the county
-From iron mines (we sell iron to blacksmith)
-From weekly tax tavern 20 pounds each (that is automatic)
From the election list (each to be a full list for county election need to paid 1200p that go to county funds)
What is the expense of the county
-Buying of the fodder (if shortage sometime we paid more then what the animal will gives from it)
-Marshals wage (soldiers that defend each town)
-Miners wage (and since we have more mines of stone and iron combine, if all mines are full we loose around 600 pounds a days that we can try to have more money be selling iron but with out trade road pretty hard, blacsmith just need a small amount of what is produce)
-And can loose money if need to do upgrade of a mine after one get downgrade
-the 8 pounds job on the mines page cost 8 pounds to county for absolute nothing back
Now for the town hall money add:
-Lordship IG each days a house of common lorship make sthe town hall get 4 pounds and a lorship of house of lords gives 9 pounds. (very important if you want to help the games and the town to takes those)
-Sell made by the TH, they buy stuffs on auto buy and resell it at higher price on market. -tax if a mayor is crazy enough to create one (very unpopular mesure)
-what is sold in Town hall tavern (beer and meal) Cost of town hall
-Wage of the town militia
-Weekly 20 pounds tax tavern to the county
-wage of state way for state point (each time mayor buy or sold something with out grant that cost him state point, same if he sent letters or start a trial, to get back point he need to hire state way that can produce those point)
Now for the global economy,
i will make analogy think of the county has a pool and the money is the water. Some of teh thing takes out money from it some other add money in it. What create money on the dychy economy -Gold mines (they transform iron and stone into money, since the maintenance require iron and stone, more miners more maintenance cost is high but more gold enter)
-church work (when you work for the church the 5 pounds come from nowwhere)
-Lucky event (when they gives money that create money in the county)
-Vote for the games (the 6 number vote on the uper right in game, each days if people vote in it that gives them 1 pound at reset, takes example that 50 people by town of teh duchy do that, that add 200 pounds of money into the economy of the county, really need to remind people to do it)
-the 50 pounds on creation of character by new player
-exportation (but right now impossible to do with no road)
What remove money from the economy:
-the level up, when you paid the 90 pounds, 500 pounds or 1000 pounds depend of the level, that money is takes by the system so it's a lost to the pool)
-The beer, each beer that is buy, 0.7 pounds return to system and that money lost in the economy)
-Buying of second field to the system not from other player (this money is remove from teh pool also)
-switching field cost 50 pounds (again money that dispear from economy)
-Buying of tavern 100 pounds
-switching shop 500 pounds
-buying of card deck from the NPC merchant 50 pounds (that will come soon enough for the poker in tavern)
-buying of table for poker 50 pounds
-level 3 study 5 pounds each time
Now i am sure i forget a lot but you see a lot remove money from the economy. that why it's important to have lordship, and people vote for the game. More money in the economy more the grow of the county.
If you have more question just ask
I have found a similarly informative post of Hypno's on the 'trajectory' of a new economy, such as is found in a Colony County like Galloway and, more particularly, wherever the next Scottish colony will be.
hypno wrote:
First we have no road with any other counties (so no export money)
How the county makes money,
from the selling of animal to the rancher (malus the fodder needed to breed it). -From Gold mine that makes dirrectly money to the county
-From iron mines (we sell iron to blacksmith)
-From weekly tax tavern 20 pounds each (that is automatic)
From the election list (each to be a full list for county election need to paid 1200p that go to county funds)
What is the expense of the county
-Buying of the fodder (if shortage sometime we paid more then what the animal will gives from it)
-Marshals wage (soldiers that defend each town)
-Miners wage (and since we have more mines of stone and iron combine, if all mines are full we loose around 600 pounds a days that we can try to have more money be selling iron but with out trade road pretty hard, blacsmith just need a small amount of what is produce)
-And can loose money if need to do upgrade of a mine after one get downgrade
-the 8 pounds job on the mines page cost 8 pounds to county for absolute nothing back
Now for the town hall money add:
-Lordship IG each days a house of common lorship make sthe town hall get 4 pounds and a lorship of house of lords gives 9 pounds. (very important if you want to help the games and the town to takes those)
-Sell made by the TH, they buy stuffs on auto buy and resell it at higher price on market. -tax if a mayor is crazy enough to create one (very unpopular mesure)
-what is sold in Town hall tavern (beer and meal) Cost of town hall
-Wage of the town militia
-Weekly 20 pounds tax tavern to the county
-wage of state way for state point (each time mayor buy or sold something with out grant that cost him state point, same if he sent letters or start a trial, to get back point he need to hire state way that can produce those point)
Now for the global economy,
i will make analogy think of the county has a pool and the money is the water. Some of teh thing takes out money from it some other add money in it. What create money on the dychy economy -Gold mines (they transform iron and stone into money, since the maintenance require iron and stone, more miners more maintenance cost is high but more gold enter)
-church work (when you work for the church the 5 pounds come from nowwhere)
-Lucky event (when they gives money that create money in the county)
-Vote for the games (the 6 number vote on the uper right in game, each days if people vote in it that gives them 1 pound at reset, takes example that 50 people by town of teh duchy do that, that add 200 pounds of money into the economy of the county, really need to remind people to do it)
-the 50 pounds on creation of character by new player
-exportation (but right now impossible to do with no road)
What remove money from the economy:
-the level up, when you paid the 90 pounds, 500 pounds or 1000 pounds depend of the level, that money is takes by the system so it's a lost to the pool)
-The beer, each beer that is buy, 0.7 pounds return to system and that money lost in the economy)
-Buying of second field to the system not from other player (this money is remove from teh pool also)
-switching field cost 50 pounds (again money that dispear from economy)
-Buying of tavern 100 pounds
-switching shop 500 pounds
-buying of card deck from the NPC merchant 50 pounds (that will come soon enough for the poker in tavern)
-buying of table for poker 50 pounds
-level 3 study 5 pounds each time
Now i am sure i forget a lot but you see a lot remove money from the economy. that why it's important to have lordship, and people vote for the game. More money in the economy more the grow of the county.
If you have more question just ask
I have found a similarly informative post of Hypno's on the 'trajectory' of a new economy, such as is found in a Colony County like Galloway and, more particularly, wherever the next Scottish colony will be.
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